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Рубрика:! Without a column

Smite, Paladins and Realm Royale: We visited Dreamhack and Hi-Rez Expo

Studio Hi-Rez For several years in a row he has been holding a special event for the press and fans of his games — Hi-Rez Expo. It was there that the announcements sounded Paladins Battle Royale , which is now known as Realm Royale , as well as Bot Smashers and other games and updates. The next Hi-Rez Expo event is held this weekend, November 16–18. And they decided to combine it with a major game event Dreamhack Atlanta.

We went to Georgia, to Atlanta, to look at everything with our own eyes, to talk with developers and touch new games and addons with our own hands https://sister-site.org/shiny-joker/. And about everything we saw, we tell you.

And we will start with a sightseeing tour.

Visiting Hi-Rez

Hi-Rez office is located near Atlanta. One of the offices. The studio also work on the games in China and in the UK

We look out the window. Good look, isn't it?

At the entrance we are greeted by good old acquaintances

In general, there are much more of them than it might seem at first. The heroes of the militants live here at every step!

We can even see how they are born into the light

Oh no! Did we inadvertently find a source of inspiration of designers?

Paladins

The main news of a multiplayer session action movie was the appearance of a cross -platform game. Now it doesn’t matter which platform your friends prefer to play on — in battle you can fight side by side.

We intend to overcome obstacles that prevent friends from playing together on PC, Xbox One and Nintendo Switch. In addition, we are technically ready to support the support of the cross -platform game and on other platforms, when such an opportunity is presented.

Chris Larson, General Director of Hi-Rez Studios

The event "Dragon Call" will end with the appearance of a new hero. Imani will become anniversary, Sorokov, champion. And she comes not alone, but with her own dragon! The last guard owns the elements of fire and ice and slides through the air on an ice floe that fires fire in motion. By the way, her dragon knows how to bring down a powerful fiery waterfall on enemies.

Iman as a character embodies everything that is the game Paladins. It combines shooting abilities from modern games with the magic of the fantasy world Paladins. And she also knows how to call a huge dragon-much cooler!

Garrett Martini, leading designer Evil Mojo Games

The studio is going to continue to develop and improve paladins. The new initiative of the developers is called " Hunting ", And the first update in its framework will be rolled to test servers on December 17. In addition, Evil Mojo will expand the teams of programmers and testers, and the game will take 20-40% of the time in each development cycle for debugging.

Fans of Paladins will play an important role in development. Their interests are designed to represent the Champions Meeting, the Democratically elected Council of Players. During the year, developers plan to regularly hold joint meetings with delegates of the meeting. The choice of delegates can be found on the official website of the game.

In honor of the start of the second Paladins season, the developers have prepared a free initial set. It included the four latest Paladins champion, as well as skins and voice sets for them. During the limited period of time, it can be obtained free of charge in Steam. He will also automatically go to all players who will be included in the game from November 16 to December 15.

This is what Dreamhack and Hi-Rez Expo pavilions look like

Smite

About what is waiting for the online action movie Smite, we were told Richard Yu, the brand manager of the studio Titan Forge , And the leading designer of the game e. J. Walker. And they started with the most important: the game will be released on the Nintendo Switch console. Smite will be the first project of this kind with a common arena for all four main modern platforms.

Closed beta testing will begin on January 24, 2019. Players will be able to participate in it who have bought a set of Smite founder in Nintendo Eshop. In addition to access to the ZBT, a supercompress of all current and future gods, four hundred sordicons and unique skins for Loki and Scylla will be found in the set. The appearance of "dashing plot" and "lord of the dragons" are available for a limited time and only in this set.

The Titan Forge team is delighted with Smite's exit to Switch. We made every effort so that the game was perceived and worked for Switch as well as on our other platforms, both in stationary and portable modes. We are looking forward to presenting Smite to the new generation of players and please veterans with a new version of your favorite game. We are not only developers, we are also gamers. Therefore, we really like the idea of ​​cross -platform game and progress. Soon all the content and progress of SMITE players will be available to him on any platform, and they will be able to play with friends on PC, Xbox One and Nintendo Switch.

Richard Yu, Smite brand manager

As for the gods, their number will soon reach a round hundred. The legendary King Arthur and his magin Merlin will appear in Smite. They will become the 99th and 100th game characters.

One hundred gods in the game is a great achievement for smite. We wanted these heroes to be special, but at the same time fit well into the company of other legendary and mythical characters Smite. So we chose King Arthur and wizard Merlin. For Arthur, we came up with a new style of close combat with the Combo, as well as a smooth animation — this was not the case in our Smite. And the skilled sorcerer Merlin can use three different racks in battle, possessing power over three different magical elements. We are looking forward to the moment when players can experience King Arthur and Merlin in the case. Next year, the constantly expanding composition of the unique and legendary characters of our game will be replenished with new amazing heroes!

E. J. Walker, leading designer of the game

Fans of the Avenue will be able to fight on a new map. It is in the new arena that the conflict between the Queen of the Gods Hero and the goddess of the war Bellona will unfold. This card is created from scratch and is distinguished by a special artistic technique and improved clarity. And the attack on the enemy base will be headed by a special enemy: Minotaurus.

In honor of the release of a new card, players from all platforms can get a set for free time for a limited time " Arena ". It included seven famous gods and eight looks for them.

Those who want to collect the supercompression of the gods or save on buying gems will be able to do this on sale as part of Black Friday. The developers will report on its beginning on its beginning on the official website.

It is not necessary to leave the game event without souvenirs!

Realm Royale

The primary launch of Realm Royale was not quite successful. Players lost interest in the next royal battle too quickly. But Hi-Rez refused to give up, and the game was completely processed.

At first, we could not decide on the essence and soul of Realm Royale. The main mechanics were fascinating, but to make the game interesting in the long term, a lot of work was required. Realm Royale was not ready for the next stage. But thanks to our devoted players and their interest in this amazing game, we have advanced significantly in this direction in recent months. Now the game goes to the stage of closed beta testing, and we are looking forward to your reviews.

Rory Newbro, creative director of Heroic Leap Games

Steam Realm Royale's game has become popular, more than four million players met it. Now the meeting with the game is waiting for the owners of Xbox One. The developers have already begun to send the keys to closed beta testing. And in the immediate plans — testing on PS4.

And about sports

As part of the Hi-Rez Expo event, four e-sports tournaments are held. Their finals will take place on November 18.

In the tournament Smite World Championship 2019 The teams of the USA and Europe will meet. The fate of the main prize will be decided by Dignitas, SpaceStation Gaming, Splyce, Obey Alliance, Eunited, Triteda, NRG and RIVAL.

IN Smite Console World Championship 2019 Only four teams participate: American Astral Authority, Flash Point and InControl Gaming, as well as the only immigrants from Europe, the Rival team.

Finally, the tournament World Championship 2018 According to Paladins will show whether Natus Vincere can maintain the title of champions. They will have to defend it in a competition with other famous teams:

  • Ninjas in pyjamas;
  • Team Envy;
  • G2 Esports;
  • Fnatic;
  • SpaceStation Gaming;
  • Kanga Esports;
  • Virtus.Pro.

About how the tournaments are ending, we will talk over time.

Walk around Atlanta

And finally — several photographs of Atlanta herself, where a double event takes place.

The 1996 summer Olympic Games were held in Atlanta. And Olympic rings are still found at almost every step

The festival is held in the GEORGIA World Congress Center. In front of him is a symbolic image of a peach, a symbol of Georgia

Five words for which the editor beats on the fingers

Before the gaming press, no censorship committees, praise Yog-Sotot, have reached, but without self-restraint it is not possible, of course. A solid list of words and phrases continues to grow, which we try not to let into our work. Not because a certain Prophet or Big Boss said so, but because their presence will poison the material.

The harm of such words varies from case to case. Some do not carry sufficient semantic load, others extremely simplify the author’s mental work, which means they reduce the value of his conclusions for the reader. Using them, the journalist signs that the fate of the text is indifferent to him, and his goal is more likely to hand over the material.

Yes, of course, you can find these words in the texts on "Gambling". But the whole thing is that we know about them and carefully get rid of them. If you are seriously configured to write or tell, or are simply not indifferent to your native language, read our selection of the most poisonous terms, epithets and word forms. For the first time on the pages of "gambling" — words that are better not to write!

► Here's a list. Let's go.

"Propagated"

Where?

Even homo erectus growled fiercely on their children's children. It was difficult for them to express their thoughts in words, but the essence was probably in one thing: “What kind of young people went!"Empires collapsed, cosmic shuttles fell, and those who tasted the game of the so-called" Golden Age ", are already sure that their generation is still" norms ", but these who play with auto pruning-they are" nubier ".

The word "proved" and generally derivatives from the word "casual" is a sign of the continuity of generations, only within the framework of our beloved industry. The old generation stigmatizes the novelty with “casual”, knocks on the countertop with a corpus callum and again goes on a trip to the water chip.

► Even Fallout 3 transferred a series to the niche of militants, but militants with a rich role system, which properly promoted in Fallout: New Vegas. The fourth of the series shifts the series even further from RPG.

The very word comes from English. casual — “random” or “everyday”. Previously, casual games were almost officially called simple things like Zuma And Bejeweled or quests with the collection of objects. Now the adjective itself is used very rarely (and above all, in the industry, in order to conditionally distinguish the market), and a popular “incident” is a popular word — even less often. But the verb “prisoner”, in which the indictment of the creator is obvious, on the contrary, is alive and live.

Why?

So are games simplified? And yes, and no. If we measure “casuality” with convenience and accessibility, then all games are always “out of hand”, and the further, the stronger. If you reason from the standpoint of the complexity of the development and wealth of gaming mechanics, then everything is much more complicated. Previously, the demand for simple games almost no one satisfied, but not enough hardcore game was not considered a bad game. Now the demand of society for simple and understandable entertainment is much higher than the demand for unbearably painful and with a multi -level bottom.

► Paradox games are complicated every year, but the further, the more friendly the interface and the lower the threshold of entry.

► Trine 3 is the rare case when the game was actually trimmed from all the edges, without investing anything in return, and not shifted into a more popular genre niche.

For what?

To "Opasuali" often reduces a very complex and not always the same process. It happens that the series is slowly changing the genre to the objectionable to the "old -speeds" (Fallout 4). It happens that they want to reorient the series to a wider audience without losing the old one ( Total War: Rome II ). And it also happens that valuable game mechanics really throw out costs to reduce costs. We try to write about this sharply and directly.

"Boring" and "Interesting"

Where and why?

From everywhere. The adjectives “boring” and “interesting” are too convenient and obvious so as not to appear on the pages of publications and in oral speech. Great seduction to christen a whole range of properties — or the property that is difficult to formulate — just in one word.

In essence, any sensible game can be decomposed into “interesting” details: it is interesting to fight, it is interesting to explore the world. In a bad game, on the contrary, a lot will become “boring”: boring quests, boring videos. Two polar evaluative judgments allow them to accommodate the whole variety of heartbreaking, fervent, mediocre and non -casual — any details.

► "Interesting setting" — so you can write about the world of Bloodborne. But you can "only" for several paragraphs to briefly explain why. Which is more useful?

► despondency is one of the dominant emotions caused by Call of Cthulhu: Dark Corners of the Earth, but the game itself does not become dull for a minute.

We include the adjectives “beautiful” and “dull” to the same category, but in rare cases they are appropriate to use in the literal meaning: despondency as the hero’s emotion, the beauty of the moment and the like.

For what?

The answer is obvious — for colorlessness, for simplifying the text, for a bottomless container that destroys all distinctive features.

"Conveyor"

Where?

There would be no modern civilization without a conveyor: all the goods would be collected at manufactories, and there would be a line with two in each house (if it would have appeared in a form known to us at all). Thanks to the conveyor, industrialist Henry Ford for the first time in history established the production of cars by millions of copies, creating a foundation for a consumer society.

In the gaming environment, the word "conveyor" carries a negative meaning. In the masses of the Word went back in the second half of the 2000s, when large publishers, having felt for large “veins” of demand for some series and concepts, established their continuous production. The budget allowed them to get two or three studios so that they simultaneously work on projects of the same series.

Thus, it was possible to establish the annual production of multi -ton blockbusters like Call of Duty , without clamping the development studio in the annual framework. Once the acceleration of the pace has already destroyed the game industry in 1983, but today the annual stamping is not possible to the detriment of the overall quality.

… Well, almost. We will not talk about the value of such games.

► Call of Duty first held tight to the second world, then — for the fight against terrorism. Now everyone has rushed to the future.

► Change of gameplay model can be delayed for a long time if you are not afraid to experiment with the style. Thanks to this, Far Cry continues to work as it works.

Why?

An annual (sometimes more frequent) release of games of a series or another almost does not touch the ordinary buyer, who is to the light bulb. However, the savvy audience is invariably furious, having heard the next promise of Ubisoft to compose new adventures of the assassins by the fall. They can be understood. Commercial interest is inherent in any business — it does not matter whether it is pooling dumplings, assembly of scissors or development of Baldur’s Gate.

However, in the case of a mass annual release — “conveyor” — the desire to earn the most powerful. Some episodes carefully run from bold ideas and trust fashion or traditions — from the point of view of business, the decision is cowardly, but reliable. But at the same time, the audience often forgets: the gamememakers are also not devoid of ambitions, and everyone wants not to change everything in the root, but it is better to do what has already been done.

► Need for Speed ​​is probably one of the most “tired” brands.

For what?

Because the word "conveyor" does not deserve the negativity that is connected with it. “Conveyor” is a production method, and there is no crime in it. Paradox Interactive also “stamps” its strategies, they just have a series of changing every year: while the shelves are crawling Hearts of Iron IV , A Stellaris Already shipped to shops, in the bowels of the studio it is already cooked with might and main, for example, Rome 2. And on the drawings — the new Victoria.

Yes, and not Electronic Arts invented the “conveyor” in mass culture: even Robert Zemeckis shot at the same time two parts of the film “Back to the Future”. Conveyor?

"Kinzo" and "cinematography"

Where and why?

About ten years ago, each author boldly wrote that the genre of the classic quest died. How much time he was buried — Vladimir Ilyich would die of envy. What to do: the genre went into the shadow. Point’n’Click in the heyday of the heyday remained the most convenient way to express the plot plan, sparkfully joke and show off with scenario skill. However, no one wanted to change the format — if the will of Lucasarts, they would still compose monuments like Grim Fandango , with an almost unchanged form.

► Mechanics of the classic quest always interferes with the narrative: while you sweat, solving an illogical riddle, the experiences dissolve in the routine.

► Real non -linearity in interactive short stories, alas, at the level of shades — TELLTALA and their colleagues much more like to compose stories than to branch them.

For a number of reasons, this approach stopped working. The classic quest has become afraid and finally became a niche genre, which remains to this day: no Deponia , If she was at least three times remarkable, not to step on the tail Far Cry or Star Wars Battlefront. But be that as it may, make interactive cinema, TV shows and “walking simulators” (also a very problematic term) became more convenient than ever, and most of the plot games became just that.

In parallel on the seventh generation of consoles, their "kinzo" was born. Increasingly, the creators allowed themselves “Hollywood”: put spectacular scenes, use cinematic techniques. Along the way, the dependence of the gameplay on the pointer of the director of the Waiter grew … Well, QTE played a significant role than the winged “click X to win” later. And the abundance of effects like “Blue” caused another contemptuous epithet to life — “soap kinso”.

► The blur effect when moving will never be washed off from the nickname "soap". Puppet.

For what?

Everything is simple here: if we walk on the shortcomings, then a brush of caustic and well -aimed theses with arguments, and not a canned word.

In addition, "kinematographic" is what? Today, every big game can be dubbed for one reason or another with cinematographic; In the distant past, the period remained when someone could be surprised only by the work of the camera, taking "cinema" angles. Cinema and games have long come together, and many of the latter are already time to evaluate by the criteria of the movie, including. You need to look deeper and understand where this cinematography comes from.

"Soul"

Where?

It seems strange to the observer not familiar with the history of games that such an esoteric and vague concept in the environment of interactive entertainment sounds at every step.

► “Souliness” Half-Life is amplified by its fifth-legendary status-the third part is not released consciously.

The word "soul" in relation to games carries almost the same meaning as in relation to us, people. Engine, graphics, mechanics, gameplay — all this in a similar coordinate system turns out to be a “body”, that is, a brave shell. The rest is “soul”, a weightless and elusive something on which everything depends. There is — there is life, gleam in the eyes, thought and desire. There is no it — and the rest of the parts are spreading, the meaning is lost, the body is dead and becomes a corpse.

“Soul” is an integral part of the real “masterpiece” created by enthusiasts, and all the creatures of bloodthirsty commercial empires are completely deprived of it. Real mythology!

Why?

If real propagandists started in the game press, they would operate with the concept of “soul” with the despair of Joseph Goebbels. Because it, this concept, is devoid of both the exact definition and the boundaries — if you, the dear reader, have come to us from the world of “big journalism”, compare the concepts of “soul” and “spirituality”. As a game journalist, you are free to reward with a “soul” or deprive it without proved anything at all. Such a gesture is an indicator of either great love, which cannot be justified in other ways, or banal misunderstanding, “dog syndrome”: I understand everything, but I can not explain in words.

► Years later Skyrim will gain the same status as Morrowind and the old people who are seduced by the gray -haired people bury on the way to the rift.

You can burn me like a heretics, but I will allow myself to make out the word "soul". She has several components in the games: visual style, music, voice acting and texts, as well as the most difficult thing — situations. Together, they form an atmosphere — the mood reflected in the situation.

Take the recognized "sincere" Morrowind. Here are the buildings of the bizarre shape, the chitin armor and mushrooms to heaven (style), thin musical tires, composed by Jeremy Soul (music), the guard is contemptuously growls: “We follow you, the insignificance!"(Voice acting), a dusty storm howls, forcing people to cover their face from sand (situation).

Those who are not familiar with the game will see an unfriendly atmosphere, alien, foreigner. Knowers for a long time can also smell away, having felt the same, but through the prism of the first impressions (“duckling syndrome” — it seems that it is customary to call it). So the “soul” is synthesized: the atmosphere, refracted by perception.

Therefore, the “soul”, as a rule, is attributed to the old games — the matured generation nostalgically recalls the past. It is not necessary to look for the “soul” in the games of the past: often reviewers, having imbued with a well -created atmosphere, see this a manifestation of the highest substance.

► Your children will most likely grow on minecraft — in twenty years it will be in all lists of the greatest games of the past.

For what?

"Soul" is the concept of a propagandist, a demagogic technique that does not need justification. Know: If you are in the review of the “soul”, then the author https://sister-site.org/spinland/ either wants to deceive you or was able to deceive himself.

* * *

“A drop in the sea” — something like this can describe the volume of work we presented. Thousands of authors went through the short history of gaming journalism, and hundreds of multifaceted phenomena have found one -sided reflection, and all this cultural baggage went to us. But the language does not freeze, it develops and lives: yesterday’s innocent “masterpiece” now has become a sign of verbal poverty, and the evil “pixelhanting”, on the contrary, has lost negative connotations in a few years of oblivion and returned in the form of a cold, convenient term.

► some parasitic words will still have to be thrown away. For example, clumsy -derivatives of the “sequel” — “Trickl”, “Quadrickvel”, “Sidkvel” … Some episodes simply will not allow to pronounce the correct “term” to continue, while others confuse everything with restarts.

A few years later, new cliches will grow from the modern texts of Gamery and other publications. One of us seems to be remembered by an unkind word for "sleep logic". What will they remember me? I can’t know: from the position of the author, calculating his own stamps is very, very difficult. Many of us are not without sin, and this, meanwhile, is one of the reasons why we publish this text.

So look after us — and write in the comments if future "strong middle peasants" slip off from our virtual feathers.

Review of the film «Eternal»: Nothing forever under the moon

08 November 2021kino and TV shows

Review of the film "Eternal": Nothing forever under the moon

It seems from the very launch of the cinematic Marvel Kevin Faygi has never risked once as in 2021. Never before he had so many opportunities to stumble. TV shows on Disney+ they could not take off, but still took off. "Black Widow" obviously stood on the shelf and missed the inertia after "Final" , but still collected some money and showed herself on streaming. In the end, "Shangi" He was so risky that even the head of Disney Bob Chapeke disowned before him. But no — the Asian superhero managed to win both the cashier and the love of the audience. It seemed that the Faygi team is invulnerable … and then they broke through "Eternal".

48% on Rotten Tomatoes! Forty eight! Even the second "Torah" , recognized outsider MCU, 18% more. And only eight percent separate the "eternal" from "League of Justice" Widon. No, this does not mean at all that the film is exactly so bad: the aggregators are not unconditionally believe-neither now, nor ever. But this means that Marvel first lost the support of the vast majority of reviewers. For the first time in 13 years, the studio released something truly controversial and contradictory.

At times the film really resembles “dune”, but only sometimes

So, the universe in which the events of all Marvel films unfold, created not natural physical processes and not a bearded old man in white, but powerful cosmobogs, known as Celestials. It was they who packed the stars from the energy of creation and collected galaxies. It was by their will on Earth and other planets that a reasonable life appeared. But the universe is imperfect: every now and then, thoughtless predators, nicknamed the deviants, intervene in the natural course of evolution. In order to return everything to their own circles, Celestials use their faithful servants of the eternal — non -permanent humanoids endowed with superpowers. Their task is to exterminate the deviants and look after the population of the planets, but at the same time stay away from internal conflicts.

Seven thousand years ago, a detachment of such defenders arrived to Earth and successfully cleaned it from monsters. Centuries have passed. The exploits of alien heroes became myths, and they themselves scattered where. Some tried to get lost among mortals and lead an ordinary life, others chose to leave away from civilization. But here — already in our time — suddenly appeared, it would seem, extinct deviants, and their return promises great troubles. So, it's time to assemble the team again.

The last time they were hinted at the first "Guardians of the Galaxy" as many as seven years ago. It is not surprising that the entire central concept of the "eternal" seems to be taken from the ceiling and has nothing to do with MCU

In the reviews of the "eternal" are often compared with "The Justice League of Zach Snyder" (scale, pathos) and "Dune" Denis Villeneva (luxurious landscapes, slowness, minimalism in the design of costumes and ships), but structurally the film, oddly enough, is closest to "Guardians". Here, both the long -broken team of superheroes, and the mysterious murder, which serves as an omen of the upcoming apocalypse, and flashbacks, scattered throughout the timing. There are still a couple of common features, but they are already from the field of spoilers.

Here are just Chloe Zhao not Alan Moore and not Zak Snyder. She is an Oscar -winning director of festival dramas, where people dig in themselves against the backdrop of a stunningly removed nature. And at the heart of its “eternal” — it is such a movie … But only at those moments when he does not have to be a Marvel blockbuster. A similar crisis of identity was "Hulk" Enga Lee, where the film comic about the green giant fought with the Greek tragedy, and as a result, both lost. So Zhao’s superhero epic does not complement the chamber drama, but shouts it. In addition, the film bursts from the abundance of ideas, concepts and topics. Here is the theory of Paleo contact, and the origin of the myths, and the secret inside out of the story, and the tragedy of the long -liver, and the exorbitant price of the highest good … oh yes, and there is a central conflict, as well as ten (ten (!) characters not familiar to the viewer. And for everything about all two and a half hours.

Actress Leah McChe was born just three years before the launch of the cinema sorted Marvel. Feel like old people

Paradoxically, the heroes were best a successful. Almost each of them turned out if not to reveal, then at least imagine, and so that their characters are remembered better than abilities. Some even got full -fledged arches. For example, sprite is a local analogue of Claudia from "Interview with the vampire" , That is, an adult woman, forever locked in the body of a teenage girl. She tries to suppress in herself unfulfilled desires, but she cannot, which is why not the first century suffers. And the harsh Warrior of the Fina is fighting the whole film with a kind of superhero dementia: centuries of memories break her consciousness into pieces, which is why she loses control of herself and becomes dangerous for others. And there is a genius-neurotic Fastos, who was disappointed in humanity, but fell in love with a man, and a sarcastic misanthropic Druig, whose views are balanced on the verge of extremism, and the self-propelled merryman Kingo, and the good-natured gilgamesh, and ..

Ten is still too much. The team alone takes three quarters of the timing, which is why the plot actually skips on the spot. Like in a damned one "Fantastic four" Josh Tram, the film begins, begins, begins and ends. In addition, because of such an abundance of characters, they reveal them to a minimum, albeit very bright. The same applies to a formal protagonist — Sergi. Just a kind and sensitive girl is lost on the colorful background of her fellow tribesmen. Of course, we can say that all eternal are the main characters to one degree or another. But, as you know, "everything" is at the same time "no one". And making a film without the main character is the task, if execution, then extremely difficult.

Beauty Sersi loves handsome Ikaris. Alas, this is almost the only determining feature of the central heroine

It is no less difficult to do superhero cinema without supervision. Deviants are just brainless monsters with a rather boring design. They can be replaced even with Chitauri from the first "Avengers" , at least on the minions of the Tanos from the latter-hardly anyone will notice the substitution. Yes, among them there is one particularly strong evolutionary deviant, who eventually finds the voice and features of Bill Skarsgard's face (here's a useless embezzlement of a talented actor), but he does not reach the rank of worthy antagonist. "Eternal" try to do without the usual megalomaniac, trying on the features of the film-catastrophe, where the conditional enemy is a certain power of nature, devoid of motives. And the final confrontation is not a battle of good with evil, but an attempt to reconcile warring ideologies in the face of a common danger. Actual, dramatic, in an adult … And yet it is boring to a toothy gnashing. Apparently, worthy of replacing the tanos, we will not rain soon soon.

In general, in the "eternal" there is a sharp desire Marvel Studios Make a "real" movie. Such that all high -loving film critics gasped, and Martin Scorsese took his offensive Golden Mister sister sites words back. Instant classics, pop cultural pillar, not otherwise. This is indicated by the abundance of stars in the most inclusive in the history of the film comics of the cast, and the pathos soundtrack Ramin Javadi, and the scale of events from which even Dr. Strange would have fainted, and, of course, the choice of the director. Yes, Chloe Zhao was appointed to the project long before she received her Oscar, but even then she was a fashionable creator from the festival environment. That is, potentially new Nolan or Villenev — just what you need. Well, after receiving the golden figurine Zhao, even became the main star of the entire enterprise. Only now it can be seen that Faigi and the company did not trust their new favorite. Or she herself, as often happens, was confused on the site and was afraid to squeeze her vision, instead obediently making editing from studio bosses. Whatever the reason, the result is one: the "eternal" are woven from the contradictions. This is both a drama with an abundance of bright characters, but hastily screwed by action, and an unacceptably slow superhero blockbuster, overloaded with a chatter, — the point of view depends on the audience preferences. For some, “eternal”, in accordance with the rating on “tomatoes”, will become the worst that Marvel dared to release on large screens, and for others — ambitious, amazingly beautiful, albeit an imperfect film.

One thing can be said for sure: Kevin Faygi went to an unprecedented risk, and whether he will justify himself, time will tell.

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How to make Eminem read rap for video games

The collaborations of Western stars with developers have long become commonplace. These are mutually beneficial transactions tied to large amounts of money, and in some cases also on the interpenetration of audiences. Hardly many first learned about Emineme and Jay-Z From trailers Call of Duty (the names of these performers are associated today, it seems, with everything in the world), but it is likely that the work of the same M.I.A. Someone was carried away precisely after the third far Cry and her hit Paper Planes. In the conversations about Mortal Kombat x Often they remembered the Caliph Visa — a mardow in the debut video of Futing flowed to the beat of his recitative from Can’T Be Stopped.

And we are only about cases by musicians of rights to the popularity of the song — a separate story, when cooperation begins from scratch and compositions are written for specific projects (the history of the relations of Paul McCartney and Bungie — from the latest examples).

Gamemany decided to recall the brightest of the recent joint works of the authors of games and artists.

The playlist of the week

IN GTA V For fans of rap in the game, three FM channels are provided. Conservative West Coast Classics (time-tested material in the range from Tupak's tracks to gangst-gangs of duet n.W.A.) And Radio Los Santos, a library of a fashionable hip-hop, like Kendrick Lamar and Mac Miller.

Flylo radio, in turn, emphasizes some genre sophistications: in his instrumental compositions, he combines boorish, fat bass with excerpts of jazz and wild electronics, and as a result his music is often obtained with a psychedelic slope. The program has more artists from the younger generation (Captain Murphy, Tyler, The Creator), but there are real scenes — for example, Outkast.

The very fact of the presence of a nominal radio station in the GTA is already a curious story, but as if this was not enough, the musician was asked to supplement the track list for the PC version of the game, including there for another half hour of his company sound. Lotus completed the work, even noticed that half an hour for him was too modest, as an artist he wanted to express himself more powerful. One way or another, now on Flylo FM will play a cult Ems-Mistifier MF Doom (their track with the “owner” of the station is called Masquatch), and this is already a reason for the RAP fans in choosing a favorite gaming FM wave.

Alchemist, also producer and DJ (and rapper), only, unlike the lotus, already without reservation, the legendary one, is also a legendary, background. In the case of the California master hip-hop for more than twenty years, and in the games he managed to celebrate in 2009, becoming one of the producers of the soundtrack to Grand Theft Auto: Chinatown Wars.

Together with him, artist OH NO worked then — and he is involved in creating a score for reprint GTA 5. Both musicians also noted in the old version of the game, so the situation is actually as with Flying Lotus: Rockstar invited old friends. And the main theme of the portable GTA was recorded by MF Doom and a member of the Wu-Tang Clan Ghostface Killah group, whose joint album fans of hip-hop have been waiting for the holiday for eight years. The audience will receive a record of two impulsive and unpredictable artists soon (it is possible that never), so it remains gloomily noding his head under the track of Chinatown Wars.

By the way, about music to GTA. It is impossible not to recall the participation of two Russian -speaking (one, however, with reservations) performers in work on the fourth part. First, the track “King Ring” by Raper Serega, who, by that time, had already become part of the soundtrack of the film “Battle with the Shadow”, included in one of the trailers, and then the performer wrote down the Liberty City: The Invasion song for the project (on the album — just “Invasion”). With singer Ruslana, the provision of musical content to the authors did not end, the winner of Eurovision 2004 received the role of a DJ on the in-game radio vladivostok FM.

Open-Orchestra

Soundtrack Silent Hill Traditionally associated with the name of the Japanese Akira Yamaoki, who invented music for most games of the series. WITH Silent Hill: Downpour , All that was released two years ago, everything turned out unexpectedly: the main composer of the project was American Daniel Licht (Dexter), but most of all the audience was remembered by the composition of the invited guests, the nu-metal of the Korn group.

About cooperation Konami It was known with the musicians even before the trailer, in which their song sounded; The worried fans even filed an online petition, to no avail protesting against the inclusion of Korn in the soundtrack. Discontent, however, quickly came to naught. The group turned out to be good, and the song fit quite successfully in Downpour.

The story of the change of the key composer did not pass and Mass Effect 3. Instead of Jack Wall, the author of music for the first two parts, the Soundtrak of the third part was engaged in the notorious Clint Mansell, the former member of the Pop Will Eat Itself team, who wrote the melody for the film “Requiem by Dream” (as well as to several films of Darren Aronofsky; for music for the picture for the picture for the picture ” Fountain "He received the" Golden Globe "). Probably, it was precisely the track record of Mansell and the role of his personality in the media industry that played a role in the fact that the news connoisseurs perceived the news calmly.

There was no reason for complaints and the admirers of the Bungie studio, in whose last and largest work, a online shooter Destiny , Sounds Paul McCartney itself. True, the permanent composers of the Halo series, Martin O’Donnell and Michael Salvatori, also worked over the Soundtrak, which was created between the States and England for four years (including in the famous Ebbi Road studio) My ST ), and the artist’s track, Hope for the Future, plays only in the final credits. But here, of course, the fact that the former member of the Beatles worked with the authors of Halo is curious and important. Yesterday at the anniversary of the queen, today — in the credits of a fantastic shooter.

McCartney simply explained his interest in the project. Despite the cult status of The Beatles, many young people today are completely unfamiliar with his work, and participation in work on the game is the best way to convey their music to this generation.

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In the case of Far Cry 4, of course, everything is somewhat simpler: the music involved in the Ubisoft shooter is close to many Tropical Wins sister sites modern players. In addition to Gambino, The Clash, Panjabi MC, and the ethnic console of The Bombay Royale, the Panjabi-Royale's ethnic group.

Another thing is that, having heard these artists somewhere with friends or on the radio, it is easy to forget about plans to get acquainted with their work (and often about their existence) after a couple of minutes. When the recitative of Gambino accompanies animal chaos in the trailer of the expected game, and the line " And I’m only Looking Back ’m Looking at her Booty »Emphasizes the frame with an elephant in an indecent perspective, the music and the name of its performer are reliably cut into memory.